kinky rules for monopoly Jr. Use normal rules with these additions/changes. General: You have to 'buy' your ticket booths before you can use them. The cost is 2 swats per number of the booth you're putting in play, if third booth the cost is 6 swats. 2 light swats may be exchanged for 1 heavy swat. SETUP: You may start with up to the normal amount of money and up to the normal number of ticket booths by prepaying for them with swats. Money is 2 swats/$1, ticket booths are normal price per booth. GAME PLAY: An Amusement without a Ticket Booth: If you have any ticket booths left, you must put up a ticket booth. A Railroad: Red: Roll for number of swats. Green: Roll and move back number rolled. Blue: Roll for number of clothespins. Yellow: Insert with irritant. Fireworks: 10 swats + insert w/irritant, if already have insert then 10 more swats. Bank pays fee. Water Works: 5 Clothespins + 5 Swats. Bank pays fee. Go to Lunch: roll die twice and multiply to get number of swats. Bank pays fee. Visiting Lunch: roll die twice and add for number of swats. Loose Change: Collect loose change and A swat/1$ collected. Pass Go: Remove Clothespins, Inserts, etc. Collect $2. Chance: 5 swats for every card drawn before looking at it, whether or not you 'use' it. Usable "free ticket booth" cards are free. Go To or Take a Ride: one swat for each space passed. Free Ticket Booth: no spanking for using a ticket booth. Winning: Games run 30 minutes. You get a spanking based on the difference between money and properties we hold. 1 swat/$ and 1 swat/booth with a heavy paddle. irritant table (may be applied to clit, labia, or rectum): 1 = peppermint 2 = toothpaste (anus only) 3 = wintergreen 4 = Vademicium (mouth wash) 5 = Anise oil 6 = cinnimon